ABOUT ME
I'm a Game Designer with experience in Systems Design, Quest Design, Narrative design, Level Design, Scripting, Game Art and Team Collaboration.
Currently, I am a Game Design major at Fitchburg State University expecting to graduate in 2026.
I love creating diverse games that make an emotional impact on players and allow them to escape into a different world. As someone who gets completely immersed in the game world, I want to create a space where players can stay interested, engaged, and most of all - have fun!
Itch.io Link
Contact
Activities
President of GDSA at FSU
As president of the Game Design Student Association at Fitchburg State, (Responsibilites)
Co- Host and Co-Coordinator of the Cenral MA Game Jam
The central MA game jam is an intercollegiate game jam between Clark University, Fitchburg State, WPI and Quinsigamond. It's welcome to students and Alumi!
Co - Host and Co-Coordinator of the Fall Game Jam at FSU

Currently
Playing:
Baldurs Gate 3, Animal Crossing New Horizons
Reading:
The Animator's Survival kit
PROJECTS
Bubi's Betrayal!
Click to see more: Portfolio Page
Responsibilities: Completed the Game Design and wrote the Narrative Design. Designed the combat system. Created the prototype for the UI Systems. Completed Level Design paper maps and tilemaps for the environment. Gave all teammates weekly schedules and hosted all team meetings.
Team Size: 6
Development Time: 1 Month
Engine/Tools: Photoshop, Godot, Github

Project Oxycoral
Click to see more: Portfolio Page
Responsibilities: Wrote the Game Design Document and Narrative Design. Created all teammates monthly schedules and hosted all meetings. Upkeep documentation. Created Concept Art for the environments and characters, then game ready 3D Art.
Team Size: 7
Development Time: TBD
Engine/Tools: Photoshop, Maya, ZBrush, 3D Substance Painter, Godot, Github

Beep Boop's Escape
Mind Map
Click to see more: and Itch.io
Responsibilities: Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets in Photoshop.
Team Size: 4
Development Time: 2 Weeks
Engine/Tools: Photoshop, Godot, Github

_gif.gif)
Click to see more: Portfolio Page
Responsibilities: Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers
Team Size: 1
Development Time: 2 Weeks
Engine/Tools: Handmade, Docs
_edited_edited.png)
Level Design Projects
Click to see more: Portfolio Page
Responsibilities: Showcased here pictures of various projects I've created the paper maps and level design for in Unreal Engine 5 and Unity
Team Size: 1
Engine/Tools: Unreal Engine 5, Unity, Photoshop
In progress!
STUDIOS




Game Designer, Producer Oct 2023 - Present
Responsibilities:
Quest Design
Narrative Design
Systems Design
User Experience
Playtesting
Creation and Upkeep of Documentation
Hosting Meetings




Image of all of the assets I created for Ghost Jukebox's Background

Environment Artist Jun 2024 - Present
Responsibilities:
Environment Concept Art
Game Ready Art Assets
Cooperate with teammates to create a consistent style
Receive and incorporate constructive criticism
