ABOUT ME
I’m a Game Designer with a passion for creating engaging player experiences. I additionally have experience in level design, scripting, game art, and producing, giving me a well-rounded perspective on the development process.
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Currently pursuing my degree in Game Design and a minor in Computer Science at Fitchburg State University (Graduating May 2026).
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Contact
Experience
Jan 2026 - Present
Responsibilities:
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Concept Art
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Game Ready Environment Art Assets
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Cooperate with teammates to create a consistent style
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Receive and incorporate constructive criticism
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Attend artist meetings and events (PAX East 2024, Boston Indies)
Oct 2023 - March 2026
Quality Assurance
at Dennel Cake LLC
Responsibilities:
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Identify gameplay issues and verify fixes through playtesting.
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Regression passes and recreated reported bugs in Jira for accurate tracking.
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Documented and prioritized issues for the development team.
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Participated in team meetings to communicate bug findings
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July 2025 - October 2025
Responsibilities:
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Quick problem solving and communication Skills​
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Handled customer complaints or inquiries
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Handled checks, returns and other cash transactions
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Able to stand for long periods of time
September 2022 - Present
PROJECTS
Dokibird's Soup Shop
Pretty Powerful Potions
Click to see more: Portfolio Page
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Responsibilities: I was the sole developer and lead designer - developing gameplay systems to level flow.
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Team Size: 1
Development Time: 2 Weeks
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Engine/Tools: Unreal Engine 5, Github, Maya
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Hamster Unreal Engine Project
Click to see more: Itch.io Page
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Responsibilities: I was the producer, game designer and environment artist for this project. I was in charge of the milestones, burn down sheet and communication to artists. I created the game design doc and helped balance the game in meetings
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Team Size: 5 ​
Development Time: 3 months​
Engine/Tools: Godot 4, Github


Bubi's Betrayal!
Click to see more: Portfolio Page
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Responsibilities: Completed the Game Design and wrote the Narrative Design. Additionally, I did the Level Design including paper maps and tilemaps for the environment. As Producer I gave all teammates weekly schedules, completed presentations and otehr documentation, and hosted all team meetings.
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Team Size: 6
Development Time: 1 Month
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Engine/Tools: Godot, Github

Click to see more: Portfolio Page
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Responsibilities: I was the sole developer of this game, completing tasks such as blueprinting, game design and level design.
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Team Size: 1 ​
Development time: 3 months​
Engine/Tools: Unreal Engine 5

Beep Boop's Escape
Mind Map
Click to see more: and Itch.io
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Responsibilities: Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets
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Team Size: 4
Development Time: 2 Weeks
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Engine/Tools: Godot, Github


Click to see more: Portfolio Page
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Responsibilities: Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers
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Team Size: 1
Development Time: 2 Weeks
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Engine/Tools: Handmade, Docs
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