
ABOUT ME
Game designer and level designer with experience in gameplay systems, encounter design, production, QA, and environment art. I specialize in turning gameplay ideas into engaging, playable, and testable experiences.
I graduated with my degree in Game Design with a minor in Computer Science on May 16, 2026.
Contact
itch.io : https://amccarthy.itch.io/
Github : https://github.com/MsPrim
LinkedIn : www.linkedin.com/in/aiko-mei-m-92b239284
Currently
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Seeking work opportunities
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Polishing my portfolio and updating my projects
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Working as UI Artist and Level Designer on SCP Condemned: https://mimicsfood.itch.io/scp-condemned
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Working on Art Commissions
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FEATURED WORK
Dokibird's Soup Shop
Click to see more: [View Portfolio Page]
A fast-paced cooking game developed as a solo project in Unreal Engine 5.
My Roles: Solo Developer & Lead Designer
Team: 1
Development: 2 weeks
Engine: Unreal Engine 5
Designed and implemented the game's core gameplay systems, level flow, and player experience from prototype to playable build.

Hamster Unreal Engine Project
Click to see more: [View Portfolio Page]
A narrative driven adventure where you fight through a castle to free the bats.
My Roles: Producer / Game Designer / Level Designer / Narrative Designer / Environment Artist
Team: 6
Development: 1 month
Engine: Godot 4
Designed the games systems down to the UI, player and enemies. Designed the Levels, then implemented within the engine.

Pretty Powerful Potions
Bubi's Betrayal!
Click to see more: [View Portfolio Page]
Adventure to different worlds, fight against the snakes and find the hidden crystals as a hamster.
My Roles: Solo Developer & Lead Designer
Team Size: 1
Development time: 3 months
Engine/Tools: Unreal Engine 5, Github

Click to see more: [View Portfolio Page]
Defend your Towers against stone golems with your spells and potions, then explore the gardens to collect more ingredients.
My Roles: Producer / Game Designer / Environment Artist
Team Size: 5
Development Time: 3 months
Engine/Tools: Godot 4, Github
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WORK EXPERIENCE
Jan 2026 - June 2026
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Work within Unity to create levels for Amphibian
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Optimize Levels for performance
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Create LDD and Papermaps
Oct 2023 - March 2026
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Concept Art
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Game Ready Environment Art Assets
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Cooperate with teammates to create a consistent style
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Receive and incorporate constructive criticism
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Attend artist meetings and events (PAX East 2024, Boston Indies)
Level Design Quality Assurance
at Dennel Cake LLC
July 2025 - October 2025
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Identify gameplay issues and verify fixes through playtesting.
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Completed Regression passes, recreated and reported bugs in Jira.
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Documented and prioritized issues for the development team.
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Participated in team meetings to communicate bug findings
September 2022 - August 2026
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Quick problem solving and communication Skills
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Handled customer complaints or inquiries
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Handled checks, returns and other cash transactions
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Able to stand for long periods of time
Level Design
Paper maps · Level Layout & flow · Encounter placement · Greyboxing / Blockouts · Tilemaps · In-Engine Level & Environment Setup
Game Design
Gameplay systems · Combat · Enemy design · Prototyping · Game Design Documentation & GDDs
Technical Design
Unreal Blueprints · Godot · Data-driven systems · Debugging
Production
Scheduling · Team coordination · Documentation · Cross-discipline communication · Playtesting & QA
Tools
Unreal Engine 5 · Godot 4 · Unity · Blueprints · GitHub · Photoshop · Draw.io · Google Workspace · Microsoft 365
ADDITIONAL WORK
Beep Boop's Escape
Mind Map
Click to see more: and Itch.io
My Role: Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets
Team Size: 4
Development Time: 2 Weeks
Engine/Tools: Godot, Github


Click to see more: Portfolio Page
My Role: Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers
Team Size: 1
Development Time: 2 Weeks
Engine/Tools: Handmade, Docs
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