
ABOUT ME
Game designer and level designer with experience in programming, documentation, production, QA, and environment art. I specialize in turning gameplay ideas into engaging experiences.
I graduated with my degree in Game & Interactive Media Design with a minor in Computer Science on May 16, 2026.
Contact
itch.io : https://amccarthy.itch.io/
Github : https://github.com/MsPrim
LinkedIn : www.linkedin.com/in/aiko-mei-m-92b239284
Currently
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Seeking work opportunities
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Polishing my portfolio and updating my projects
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Working on SCP Condemned and Amphibian.
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Working on Art Commissions
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FEATURED WORK
Dokibird's Soup Shop
Bubi's Betrayal!
Click to see more: [View Portfolio Page]
A fast-paced cooking game developed as a solo project in Unreal Engine 5.
My Roles: Solo Developer & Lead Designer
Team: 1
Development: 2 weeks
Engine: Unreal Engine 5
Designed and implemented the game's core gameplay systems, level flow, and player experience from prototype to playable build.

Hamster Unreal Engine Project
Click to see more: [View Portfolio Page]
A narrative driven adventure where you fight through a castle to free the bats.
My Roles: Game Designer / Level Designer
Team: 6
Development: 1 month
Engine: Godot 4
Designed the games systems down to the UI, player and enemies. Designed the Levels, then implemented within the engine.

Pretty Powerful Potions
Click to see more: [View Portfolio Page]
Adventure to different worlds, fight against the snakes and find the hidden crystals as a hamster.
My Roles: Solo Developer & Lead Designer
Team Size: 1
Development time: 3 months
Engine/Tools: Unreal Engine 5, Github

Click to see more: [View Portfolio Page]
Defend your Towers against stone golems with your spells and potions, then explore the gardens to collect more ingredients.
My Roles: Level Designer / Game Designer
Team Size: 5
Development Time: 3 months
Engine/Tools: Godot 4, Github
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SKILLS
Level Design
Paper maps · Level Layout & flow · Encounter placement · Greyboxing / Blockouts · Tilemaps · In-Engine Level & Environment Setup · Environment Art
Game Design
Gameplay systems · Combat · Enemy design · Prototyping · Game Design Documentation & GDDs
Technical Design
Unreal Blueprints · Godot · Data-driven systems · Debugging
Production
Scheduling · Team coordination · Documentation · Cross-discipline communication · Playtesting & QA
Tools
Unreal Engine 5 · Godot 4 · Unity · Blueprints · GitHub · Photoshop · Draw.io · Google Workspace · Microsoft 365
ADDITIONAL WORK
Beep Boop's Escape
Mind Map
Click to see more: and Itch.io
My Role: Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets
Team Size: 4
Development Time: 2 Weeks
Engine/Tools: Godot, Github


Click to see more: Portfolio Page
My Role: Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers
Team Size: 1
Development Time: 2 Weeks
Engine/Tools: Handmade, Docs
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