top of page
COMM Media A Portraits 3_22_240130(Resize).png

ABOUT ME

Game designer and level designer with experience in programming, documentation, production, QA, and environment art. I specialize in turning gameplay ideas into engaging experiences.

​

I graduated with my degree in Game & Interactive Media Design with a minor in Computer Science on May 16, 2026. 

​​​​​​​​​​​​                                                           

​

Contact

Currently

 ​​​

  • Seeking work opportunities

  • Polishing my portfolio and updating my projects 

  • Working on SCP Condemned and Amphibian.

  • Working on Art Commissions 

​​​​

​

Navigate this page

Featured Work

FEATURED WORK
 

Dokibird's Soup Shop

Bubi's Betrayal!

Click to see more: [View Portfolio Page]

​

A fast-paced cooking game developed as a solo project in Unreal Engine 5.

​

My Roles: Solo Developer & Lead Designer
Team: 1
Development: 2 weeks
Engine: Unreal Engine 5

​

Designed and implemented the game's core gameplay systems, level flow, and player experience from prototype to playable build.

SOUPSUCCESSFUL_1.gif

Hamster Unreal Engine Project 

Click to see more: [View Portfolio Page]

 

A narrative driven adventure where you fight through a castle to free the bats.  

 

​My Roles: Game Designer / Level Designer 
Team: 6
Development: 1 month
Engine: Godot 4

​

Designed the games systems down to the UI, player and enemies. Designed the Levels, then implemented within the engine. 

BubisBetrayalConnorBoss.gif
DippoStudiosLogo.png

Pretty Powerful Potions

Click to see more: [View Portfolio Page]

 

​Adventure to different worlds, fight against the snakes and find the hidden crystals as a hamster.  

​

My Roles: Solo Developer & Lead Designer

Team Size: 1                     ​

Development time: 3 months​

Engine/Tools: Unreal Engine 5, Github

Screenshot (235).png

Click to see more: [View Portfolio Page]

​​

Defend your Towers against stone golems with your spells and potions, then explore the gardens to collect more ingredients. 

​

My Roles: Level Designer / Game Designer

Team Size: 5                    ​

Development Time: 3 months​

Engine/Tools: Godot 4, Github

Screenshot (336).png
DippoStudiosLogo.png
Skills

SKILLS
 

Level Design
Paper maps · Level Layout & flow · Encounter placement · Greyboxing / Blockouts · Tilemaps · In-Engine Level & Environment Setup · Environment Art 

​

Game Design
Gameplay systems · Combat · Enemy design · Prototyping · Game Design Documentation & GDDs

​

Technical Design
Unreal Blueprints · Godot · Data-driven systems · Debugging

​

Production
Scheduling · Team coordination · Documentation · Cross-discipline communication · Playtesting & QA

​

Tools

Unreal Engine 5 · Godot 4 · Unity · Blueprints · GitHub · Photoshop · Draw.io  · Google Workspace  · Microsoft 365

Additional Works

ADDITIONAL WORK

 

Beep Boop's Escape

Mind Map

Click to see more:                      and Itch.io

 

My Role: Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets 

​

Team Size: 4                     

Development Time: 2 Weeks

​

Engine/Tools:  Godot, Github

DippoStudiosLogo.png
BeepBoopsEscape_Level3Summary2GIF (1).gif

Click to see more: Portfolio Page

​

My Role:  Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers

​

Team Size: 1                     

Development Time: 2 Weeks

​

Engine/Tools: Handmade, Docs

20231107_022746 (1)_edited_edited.png
  • GitHub
  • LinkedIn

© 2035 by Marketing Inc. Powered and secured by Wix

bottom of page