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ABOUT ME

I'm a Game Designer with experience in Systems Design, Quest Design, Narrative design, Level Design, Scripting, Game Art and Team Collaboration. 

Currently, I am a Game Design major at Fitchburg State University expecting to graduate in 2026.  

I love creating diverse games that make an emotional impact on players and allow them to escape into a different world. As someone who gets completely immersed in the game world, I want to create a space where players can stay interested, engaged, and most of all - have fun! 

 

   ​mccarthyaiko@gmail.com         

   Itch.io Link

   Github Link          

   Linked In Link                                                              

Contact

Activities

President of GDSA at FSU

As president of the Game Design Student Association at Fitchburg State, (Responsibilites)

Co- Host and Co-Coordinator of the Cenral MA Game Jam

The central MA game jam is an intercollegiate game jam between Clark University, Fitchburg State, WPI and Quinsigamond. It's welcome to students and Alumi!

Co - Host and Co-Coordinator of the Fall Game Jam at FSU

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Currently

Playing:

Baldurs Gate 3, Animal Crossing New Horizons

 

Reading:

The Animator's Survival kit

PROJECTS

Bubi's Betrayal!

Click to see more: Portfolio Page

Responsibilities:  Completed the Game Design and wrote the Narrative Design. Designed the combat system. Created the prototype for the UI Systems. Completed Level Design paper maps and tilemaps for the environment. Gave all teammates weekly schedules and hosted all team meetings. 

Team Size: 6                     

Development Time: 1 Month

Engine/Tools: Photoshop, Godot, Github

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Project Oxycoral

Click to see more: Portfolio Page

Responsibilities: Wrote the Game Design Document and Narrative Design. Created all teammates monthly schedules and hosted all meetings. Upkeep documentation. Created Concept Art for the environments and characters, then game ready 3D Art. 

Team Size: 7                     

Development Time: TBD

Engine/Tools: Photoshop, Maya, ZBrush, 3D Substance Painter, Godot, Github

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Beep Boop's Escape

Mind Map

Click to see more:                      and Itch.io

Responsibilities:  Created the Paper map and level design. Placed all assets in game engine. Coordinated and discussed bug fixes and additions to game mechanics with the programmer. Created the tile map and all other environment assets in Photoshop. 

Team Size: 4                     

Development Time: 2 Weeks

Engine/Tools: Photoshop, Godot, Github

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Click to see more: Portfolio Page

Responsibilities:  Completed the Game Design and Narrative Design for the entire board game, hand made the board and pieces, observe playtest from peers

Team Size: 1                     

Development Time: 2 Weeks

Engine/Tools: Handmade, Docs

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Level Design Projects

Click to see more: Portfolio Page

Responsibilities: Showcased here pictures of various projects I've created the paper maps and level design for in Unreal Engine 5 and Unity

Team Size: 1                     

Engine/Tools: Unreal Engine 5, Unity, Photoshop

In progress!

STUDIOS

Game Designer, Producer        Oct 2023 - Present​​​​​

Responsibilities: 

   Quest Design 

   Narrative Design 

   Systems Design 

   User Experience 

   Playtesting

   Creation and Upkeep of Documentation

   Hosting Meetings

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Environment Artist                  Jun 2024 - Present​​​​​

Responsibilities: 

   Environment Concept Art 

   Game Ready Art Assets 

   Cooperate with teammates to create a consistent style   

   Receive and incorporate constructive criticism

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  • GitHub
  • LinkedIn

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