PROJECT OXYCORAL
A 3D underwater farming simulator where players can explore, complete quests and revive the ecosystem of an alien planet.
still in development!

Summary of Contributions
I am in charge of the Game Design, Quest Design and the Narrative Design in this project. In order to communicate the design of Project Oxycoral, I write the GDD in docs and used tools like Draw.io to show what each UI screen would look like, gameplay flow and plant cycles.
Moreover, I created the Environment Art assets and concept art for Project Oxycoral using Adobe Photoshop. I made sure to properly pitch and communicate what each character looks like and it's purpose.
I kept track of everyone's work through spreadsheets and documentation, then gave them monthly tasks to complete.



Project Oxycoral Shop and inventory prototype showcase
Project Oxycoral Fish concept art showcase
Project Oxycoral Trello containing all tasks and roadmaps
Game Design
Linked Below is the PDF of the Game Design Document I wrote for Project Oxycoral.
It contains over 30 pages of details from player mechanics, level design and story.
This game is still in development, so the GDD is subject to change.
Early UI Concepts

Draw.io Title Screen UI Concept
This captures the clean, modern feel of the game. The background will be an active scene of the game, introducing the player to the alien world of Project Oxycoral.

Draw.io Game HUD UI Concept
Continuing the clean and round look, each important feature is displayed for quick and convenient access when swimming.

Draw.io Base Ship Monitor Screen UI Concept
This is a monitor displayed in the players house, quickly letting them know what stage of the game they are in.

Draw.io In Game Storage Menu HUD UI Concept
With a press of a button, the player can conveniently access their storage, journal and current missions.

Draw.io Cooking HUD UI Concept
A straight forward and simple design to conveniently allow the player to cook their food.
Project Management

Project Oxycoral Trello containing all tasks and roadmaps
Currently, we're using Trello to manage the project, tasks, roadmap and meeting dates.
I am responsible for updating and managing this Trello, used by the 7 members of our team.

Project Oxycoral Google Spreadsheet Containing all completed or needed assets
In order to keep track of the assets that have been completed and the assets that will need to be completed, I created a spreadsheet of each needed asset.
I am responsible for updating and managing this spreadsheet, which is used by all artists on our team. I created a different tab for each discipline to keep it organized.
Art

Project Oxycoral generic fish ideas concept art

Project Oxycoral interior of the space ship (player's home base) concept art

Project Oxycoral: Oxycoral concept art